TIME
Wednesday, 7th
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SESSION
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Congressional A
Business of Games
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Congressional B
Engines & MW
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Chancellor
Bonus
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University A
Game Dev
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University B
Games & Media
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University C
Immersive Learn
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Room 303
Panels
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9:30am-10:00am
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1a
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Monetizing Your Flash Game
Chris Gregorio XDragonX10 Productions
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Character and Avatars from 3D Body Scans
David Bruner [TC]2
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Sound Games: Music Licensing & Games
Coe Ramsey Brooks, Pierce, LLP
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What Every Game Designer Should Know About Game Theory
Chris Hazard Hazardous Software
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Classic Product Positioning & Game Development
Karen Albritton Capstrat
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Acceptance of Gaming Technology as a Medium for Learning and Teaching
Ty Christopher Lockheed Martin
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The Benefits of Outsourcing & Middleware
Jeff Spalding Peak10 (Moderator)
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10:00am-10:30am
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1b
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Winning a Contract
Lloyd Melnick Merscom
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Unity Indie Development
Zachariah Inks/Stephen Cooney Digital Roar
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International Tax Issues Facing Gaming Companies
Heather Dean CPA and Partner at Hughes Pittman & Gupton LLP
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||||
10:30am-10:45am
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Break 1
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|
||||||
10:45am-11:15am
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2a
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Virtual Property: Business & Legal Issues
Greg Boyd Davis & Gilbert
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Going Procedural: A Better Way to Make Games
Dr. Paul Salvini Side Effects Software
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Learning in 3D
Tony O’Driscoll Duke University
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Breaking the 4th Wall
Gary Stelmack Red Storm
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Augmented Reality
Robert Rice Neogence Enterprises
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The Future of Medical Education – Serious Games
Amar Patel/ Dr. Graham Snyder Wake Med
|
Breaking into the Games Industry
John Austin Emergent (Panel Moderator)
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11:15am-11:45am
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2b
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|||||||
11:45am-1:30pm
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Lunch Break
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||||||
1:30pm-2:30pm
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The Portable Culture: Inside Insomniac’s expansion
Chad Dezern Studio Director; Insomniac Games
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|||||||
2:30pm-2:45pm
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Break 1
|
|
||||||
2:45pm-3:15pm
|
3a
|
Indie Game Studio on a Shoe String Budget
John Lyons Digital Roar Studios
|
Practical Direct 3D 11 Tessellation
Dan Amerson / Jeremiah Washburn Emergent
|
Tethering the Teeter-Totter
Marie Croall Earth
|
Procedural Art
Nathaniel Bell Insomniac
|
Launch is Too Late
Cord Silverstein Capstrat
|
Immersive Learning
Richard Kristof ARI
|
Serious Games Initiative in Piedmont Triad
Margaret Collins CEA
|
11:15am-11:45am
|
2b
|
Paint by Gender
Jennifer Canada Insomniac
|
||||||
3:45pm-4:00pm
|
Break 1
|
|
||||||
4:00pm-4:30pm
|
4a
|
How to Qualify Your Publisher
Jay Powell Digi Ronin Games
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Level Design Using Unreal
Brad Swearingen Emergent
|
All Your Base Are Belong to Baby Boomers
Jason Allaire NC State University
|
Make Your Games Play, Teach, Socialize Better
Jason Schklar Initial Experience
|
Seriously Fun Branded Games
Daniel Crowder Monumental
|
How Games Can Support Children’s Learning & Health
Ann Thai Sesame Workshop
|
PR & Marketing for Games in a Socially Networked World
Steve Butts IGN.com (Moderator)
|
4:30pm-5:00pm
|
2b
|
Stop Procrastinating & Make a Game Already
Rett Crocker Republic of Fun
|
Virtual Co-Location
Michael Rowe IBM
|
TIME
Thursday, 8th
|
SESSION
|
Congressional A
Business of Games
|
Congressional B
Engines & MW
|
Chancellor
Bonus
|
University A
Game Dev
|
University B
Games & Media
|
University C
Immersive Learn
|
Room 303
Panels
|
9:30am-10:00am
|
1a
|
Accounting Secrets for Success
John Stewart Dixon Hughes
|
Challenges & Solutions in Building Browser Based Games
Jobe Makar Electrotank
|
10 Reasons Why the Game Industry Doesn't Suck
Jason Della Rocca Perimeter Partners
|
Wii are Family
Ann Thai Sesame Workshop
|
Getting Big Media Coverage Using Social Media
Giovanni Gallucci Freelance
|
You Can Teach Experience
Ken Hubbell Ingersoll Rand University
|
Video Game Lawsuits – What’s New?
Steve Chang Banner and Witcoff, Ltd (Moderator)
|
10:00am-10:30am
|
1b
|
New Strategies for Digital Download Game Publishing
Mike Rasmussen Republic of Fun
|
An Introduction to MEL Scripting for Animators
Paul Robbins Insomniac
|
Short and Sweet: Making a Game in 48 Hours
Michael Lee Ludoko Studios
|
||||
10:30am-10:45am
|
Break 1
|
|
||||||
10:45am-11:15am
|
2a
|
Google and Games
Joe Gregorio Google
|
Leverage the Cloud to Power Your Games
Jeff Kramer Hosted Solutions
|
Using Games to Innovate
Phaedra Boinodiris IBM
|
Physics for Game Programmers
Jim Van Verth Insomniac
|
Immersion X
Robert Rice Neogence Enterprises
|
Serious Business
Jerry Heneghan Serious Business
|
The Future of the Shooter
John Farnsworth Epic Games(Moderator)
|
11:15am-11:45am
|
2b
|
|||||||
11:45am-1:30pm
|
Lunch Break
|
|
||||||
1:30pm-2:30pm
|
The Bureau of Film and Games
John Platten
|
|||||||
2:30pm-2:45pm
|
Break 1
|
|
||||||
2:45am-3:15am
|
3a
|
The Law of Gaming
Zach Bishop Wyrick Robbins LLP
|
Unreal Engine 3: Current Status & Latest Features
Alan Willard Epic
|
Vetting Design: A Gameplay Progammer’s Take on Prototyping
Mike McManus Insomniac
|
Disposable Heroes
Rafael Chandler Freelance Writer
|
Maximizing PR for Your Game
Sue Bohle Bohle Company
|
Videogames Can Save the World
Juan Benito Joystick Labs
|
Raising Capital to Build a Game
Bob Pickens CED (Moderator)
|
3:15pm-3:45pm
|
3b
|
|||||||
3:45pm-4:00pm
|
Break 1
|
|
||||||
4:00pm-4:30am
|
4a
|
Autism Development
John Eder / Phaedra Boinodiris AutismSphere
|
iPhone Game Dev with Unity
Rob Terrell Touch Centric
|
HAVOK SPECIAL SESSION
Luke O’Reilly Havok
|
Creating Realistic Audio Environments in Ghost Recon
Justin Drust Red Storm
|
What Video Game Designers Can Learn from Tabletop Games
Lewis Pulsipher Fayettevill Tech
|
Basic ReTraining
Carmen Russoniello ECU
|
Ubiquitous Gaming
Alex Macris Themis Group
|
4:30pm-5:00pm
|
4b
|