TIME
Wednesday, 7th
SESSION
Congressional A
Business of Games
Congressional B
Engines & MW
Chancellor
Bonus
University A
Game Dev
University B
Games & Media
University C
Immersive Learn
Room 303
Panels
9:30am-10:00am
1a
Monetizing Your Flash Game
Chris Gregorio XDragonX10 Productions
Character and Avatars from 3D Body Scans
David Bruner [TC]2
Sound Games: Music Licensing & Games
Coe Ramsey Brooks, Pierce, LLP
What Every Game Designer Should Know About Game Theory
Chris Hazard Hazardous Software
Classic Product Positioning & Game Development
Karen Albritton Capstrat
Acceptance of Gaming Technology as a Medium for Learning and Teaching
Ty Christopher Lockheed Martin
The Benefits of Outsourcing & Middleware
Jeff Spalding Peak10 (Moderator)
10:00am-10:30am
1b
Winning a Contract
Lloyd Melnick Merscom
Unity Indie Development
Zachariah Inks/Stephen Cooney Digital Roar
International Tax Issues Facing Gaming Companies
Heather Dean CPA and Partner at Hughes Pittman & Gupton LLP
10:30am-10:45am
Break 1
 
10:45am-11:15am
2a
Virtual Property: Business & Legal Issues
Greg Boyd Davis & Gilbert
Going Procedural: A Better Way to Make Games
Dr. Paul Salvini Side Effects Software
Learning in 3D
Tony O’Driscoll Duke University
Breaking the 4th Wall
Gary Stelmack Red Storm
Augmented Reality
Robert Rice Neogence Enterprises
The Future of Medical Education – Serious Games
Amar Patel/ Dr. Graham Snyder Wake Med
Breaking into the Games Industry
John Austin Emergent (Panel Moderator)
11:15am-11:45am
2b
11:45am-1:30pm
Lunch Break
 
1:30pm-2:30pm
The Portable Culture: Inside Insomniac’s expansion
Chad Dezern Studio Director; Insomniac Games
2:30pm-2:45pm
Break 1
 
2:45pm-3:15pm
3a
Indie Game Studio on a Shoe String Budget
John Lyons Digital Roar Studios
Practical Direct 3D 11 Tessellation
Dan Amerson / Jeremiah Washburn Emergent
Tethering the Teeter-Totter
Marie Croall Earth
Procedural Art
Nathaniel Bell Insomniac
Launch is Too Late
Cord Silverstein Capstrat
Immersive Learning
Richard Kristof ARI
Serious Games Initiative in Piedmont Triad
Margaret Collins CEA
11:15am-11:45am
2b
Paint by Gender
Jennifer Canada Insomniac
3:45pm-4:00pm
Break 1
 
4:00pm-4:30pm
4a
How to Qualify Your Publisher
Jay Powell Digi Ronin Games
Level Design Using Unreal
Brad Swearingen Emergent
All Your Base Are Belong to Baby Boomers
Jason Allaire NC State University
Make Your Games Play, Teach, Socialize Better
Jason Schklar Initial Experience
Seriously Fun Branded Games
Daniel Crowder Monumental
How Games Can Support Children’s Learning & Health
Ann Thai Sesame Workshop
PR & Marketing for Games in a Socially Networked World
Steve Butts IGN.com (Moderator)
4:30pm-5:00pm
2b
Stop Procrastinating & Make a Game Already
Rett Crocker Republic of Fun
Virtual Co-Location
Michael Rowe IBM

TIME
Thursday, 8th
SESSION
Congressional A
Business of Games
Congressional B
Engines & MW
Chancellor
Bonus
University A
Game Dev
University B
Games & Media
University C
Immersive Learn
Room 303
Panels
9:30am-10:00am
1a
Accounting Secrets for Success
John Stewart Dixon Hughes
Challenges & Solutions in Building Browser Based Games
Jobe Makar Electrotank
10 Reasons Why the Game Industry Doesn't Suck
Jason Della Rocca Perimeter Partners
Wii are Family
Ann Thai Sesame Workshop
Getting Big Media Coverage Using Social Media
Giovanni Gallucci Freelance
You Can Teach Experience
Ken Hubbell Ingersoll Rand University
Video Game Lawsuits – What’s New?
Steve Chang Banner and Witcoff, Ltd (Moderator)
10:00am-10:30am
1b
New Strategies for Digital Download Game Publishing
Mike Rasmussen Republic of Fun
An Introduction to MEL Scripting for Animators
Paul Robbins Insomniac
Short and Sweet: Making a Game in 48 Hours
Michael Lee Ludoko Studios
10:30am-10:45am
Break 1
 
10:45am-11:15am
2a
Google and Games
Joe Gregorio Google
Leverage the Cloud to Power Your Games
Jeff Kramer Hosted Solutions
Using Games to Innovate
Phaedra Boinodiris IBM
Physics for Game Programmers
Jim Van Verth Insomniac
Immersion X
Robert Rice Neogence Enterprises
Serious Business
Jerry Heneghan Serious Business
The Future of the Shooter
John Farnsworth Epic Games(Moderator)
11:15am-11:45am
2b
11:45am-1:30pm
Lunch Break
 
1:30pm-2:30pm
The Bureau of Film and Games
John Platten
2:30pm-2:45pm
Break 1
 
2:45am-3:15am
3a
The Law of Gaming
Zach Bishop Wyrick Robbins LLP
Unreal Engine 3: Current Status & Latest Features
Alan Willard Epic
Vetting Design: A Gameplay Progammer’s Take on Prototyping
Mike McManus Insomniac
Disposable Heroes
Rafael Chandler Freelance Writer
Maximizing PR for Your Game
Sue Bohle Bohle Company
Videogames Can Save the World
Juan Benito Joystick Labs
Raising Capital to Build a Game
Bob Pickens CED (Moderator)
3:15pm-3:45pm
3b
3:45pm-4:00pm
Break 1
 
4:00pm-4:30am
4a
Autism Development
John Eder / Phaedra Boinodiris AutismSphere
iPhone Game Dev with Unity
Rob Terrell Touch Centric
HAVOK SPECIAL SESSION
Luke O’Reilly Havok
Creating Realistic Audio Environments in Ghost Recon
Justin Drust Red Storm
What Video Game Designers Can Learn from Tabletop Games
Lewis Pulsipher Fayettevill Tech
Basic ReTraining
Carmen Russoniello ECU
Ubiquitous Gaming
Alex Macris Themis Group
4:30pm-5:00pm
4b