East Coast Game Conference speaker sessions are being accepted in the following three tracks, each with a specific audience, one targeted at technologists and artists developing games, another targeted at those working with advanced learning technologies, and the third at the business of making games. The call for submissions begins December 10, 2019 and will close end of business day Friday, January 21, 2020.
- Game Development - Developers, artists, producers and designers are invited to share algorithms, engines, technology, techniques, and best practices that today's game companies must cultivate to create immersive, engaging entertainment product. We particularly invite submissions on game technology for Android and iOS games.
- Advanced Learning and Visual Simulation - We invite submissions on serious games, virtual worlds, social networks and other immersive technology that are used to inspire, educate and train the "next-gen" workforce, as well as game technologies and applications used for simulation and training in government, military, and health care.
- Business of Games and Media Convergence - "Gamification" is the hot topic as social networks, immersive media, innovative marketing all converge with games. We invite submissions that discuss industry trends, emerging business models, international business opportunities, the impact of the economic recession and other topics relevant to executives and studio owners small and large
To submit a session, please fill out the form below. All slots are one hour time slots, regardless if your topic will only cover 30 minutes; we want to allow for plenty of Q&A time and time between sessions for set up. All accepted speakers will receive a Premier Pass to the conference free of charge
Please contact Shaun Kime, , if you have any questions about submitting a session.